Sunday 2 December 2012

Stella report


EXPERIMENT PREY-PREDATOR DYNAMIC
OBJECTIVE
  •   To understand the meaning of simulation
  •  To understand the purpose simulation use in teaching and learning
  •  To conduct an experiment by using STELLAR software
  •   To investigate the predator-prey interactions  by using STELLAR software.

INTRODUCTION:
What is simulation? simulation or a model is a program that attempts to simulate an abstract model of a particular system. Besides, simulation is the discipline of designing a model an actual or theoretical physical system, executing the model on a digital computer and analyzing the execution output. Simulation embodies the principle of ‘learning by doing’ to learn about the system we must first build a model of some sort and then operate the model. Besides, simulations build on and useful adjunct to purely mathematical models in science, technology and entertainment.

In recent years interactive media and tools, like scientific simulations and simulation environments or dynamic data visualizations, became established methods in the teaching and learning in subject science. Hence, university teachers of science are faced with the challenge to integrate these media in teaching and learning. However, simulations and dynamic visualizations offer great opportunities for teachers and learners, since they are both illustrative and explorable but simulations bear instructional problems which are, they are abstract, demand some computer skills and conceptual knowledge about what simulations intend to explain. Besides, although simulations cannot replace science classroom and laboratory activities completely, they offer various advantages both for classroom and distance education.

           Broadly defined, simulations are generated dynamic models that present theoretical or simplified model models of real world components, phenomena or processes. They also can include animations, visualizations and interactive laboratory experiences. Simulations make these types of interactive, authentic, meaningful learning opportunities possible. Learners can observe, explore, recreate and receive immediate feedback about real objects, phenomena and processes. The success of simulations use in science education depends on how they incorporated into curriculum and how teacher use it. The most appropriate use of  simulations seems that use them for a supplementary tools for classroom instruction and laboratory. Multimedia supported, highly interactive, collaborative simulations appealing growing interest because of their potentials to supplement constructivist learning. Besides, simulations also a good tools to improve students’ hypothesis construction, graphic interpretation and prediction skills. Computer simulations have potential for distance education laboratories.

Actually, there are several usage of simulations in science education. Computer simulation instruction will give students the opportunity to observe a real world experience and interact with it. For an example, in science classroom, simulations can play an important role in creating virtual experiments and inquiry. Besides, problem based simulations allow students to monitor experiments, test new models and improve their intuitive understanding of complex phenomena. Simulations are also potentially useful for simulating labs that are impractical, expensive, impossible and too dangerous to run. However, according to researcher, purpose driven simulations can be appropriate tools to eliminate some learning defeciencies. For an example, simulations may be used to scaffold learning of those whose ability of imagining relatively low that is critical to understand the dynamic of systems.

The effectiveness uses of simulations in the science classroom are abundant and as varied as the teachers who use them. Always remember that the technologies like computer simulations are tools to support learning. Thus, there are several way in order to maximize the potential of computer simulations to enhance meaningful in science learning. Firstly, keep instruction students centered. Computer simulation offer the opportunity to engage students in higher level thinking and challenge them to struggle with new ideas. Lessons involving computer simulation should remain students centered and inquiry based to ensure that learning is focused on meaningful understandings, not rote memorization. Depending on instructional objectives and classroom arrangement, the students groupings and computer setups will vary. Then, when simulations are teacher led, students should be actively engaged through questioning, prediction generation, testing and conclusion drawing. This connection made to their own lives make the learning more authentic and meaningful. When students work with simulations individually or in small groups, discussion and collaboration among teachers and peers should be fostered. By encouraging reflection on their action and decision making, teacher can help expose students misconceptions.

Then, teachers should more focus to content, not technology. Although some simulations are extremely user friendly and self explanatory, others require a good deal of time to become familiar with. If students are being them on their own, they must understand how the program operates. Besides, as teachers they should lead the class through the simulations as a demonstration, ensuring the type of student engagement describe previously. Even the simulation is designed for independent student used, be sure to familiarize the students with its features, model its use and provide access to any additional domain knowledge and tools that might facilitate their work. Certainly the most effective type of support and means of providing it are dependent upon the ability and needs of students and the specific learning goals.

There are numerous simulation software packages available such as AnyLogic, Adaptive Modeler, Consideo Modeler, ExtendSim, Insight Maker, isee NetSim, iThink, MapSys, myStrategy, Powersim Studio, Simgua, STELLA, TRUE, Sysdea and Vensim. STELLA, Sustaining Technology Enhanced Learning at a LARge scale, is an EU project represents the effort of the leading instituitions and project in European Technology-Enhanced Learning (TEL) to unify our diverse community. STELLA supports diverse learning styles with a wide range of storytelling features. Diagrams, charts, and animation help visual learners discover relationships between variables in an equation. Verbal learners might surround visual models with words or attach documents to explain the impact of a new environmental policy. There are several uses of STELLA is to simulate a system over time, jump the gap between theory and the real world, enables to creatively change systems and Clearly communicate system inputs and outputs and demonstrate outcomes.

For this project, I have decided to conduct a simulation on the predator-prey. For this experiment, I have to investigate the effect of population predator if the parameter of prey was manipulated. 

DATA & DISCUSSION
          NORMAL 


 To make sure students clearly understands, before start this simulation experiment, students must read and understand the concept of predator-prey. Then, look the parameter that involve for this simulation. In this simulation, it only one parameter that manipulated which is population of prey. For the graph normal, after click ‘RUN’, it shows straight line horizontally. Nextly, the parameter is changes to 100, 300 and 500.

           NUMBER OF LYNX=100

Nextly, the parameter was change up to 100 population. After click ‘RUN’, the graph  show up and  down. The red line represent population of  prey, lynx while blue line represent predator, hares means that, if the population of the lynx increases, the population of hare will decreases.

NUMBER OF LYNX =300




After that, the parameter was change to 300 population of lynx. The graph shows it follows the concept of predator-prey. After click ‘RUN’, the graph  show up and  down. The red line represent population of prey, lynx while blue line represent predator, hares. It means that, if the population of the lynx increases, the population of hare will decreases.

           NUMBER OF LYNX = 500




   Predation is used here to include all positive and negative interactions in which one organism consumes all or part of another. This include predator-prey, herbivore-plant and parasites –host interaction. These linkage are prime movers of energy through food chains. They are an important factor in the ecology of populations, determining mortality of prey and birth of new predators. A predator is an organism that eats another organism. The prey is the organism which the predators eat. Some examples of predator and prey are lion and zebra, bear and fish and lynx and hares. The words “predator” and “prey” are almost always used to mean only animals that eat animals, but the same concept also applies to plant such as rabbit and lettuce and grasshopper and leaf.

            Predator and prey evolve together. The prey is part of the predator’s environment, and the predator dies if it does not get food , so it evolves whatever is necessary in order to eat the prey such as speed, stealth, camouflage, a good smell, sight or hearing that to find the prey and poison to kill the prey. Likewise, the predator is part of the prey’s environment, and the prey dies if it is eaten by predator, so it evolves whatever is necessary to avoid being eaten; speed, camouflage is to hide from predator, a good sense of smell, sight, thorns and poison to spray when approached or bitten. 

            For an example, the fastest lion are able to catch food and eat, so they survive and reproduce, and gradually, faster lions make up more and more of the populations. The fastest zebras are able to escape the lions, so they survive and reproduce and gradually. The faster zebras make up more and more of the population. An important thing to realize is that as both organisms become faster to adapt to their environments. Their relationship remains the same because they are both getting faster neither getting faster in relation to the other. Thus, this is true in all predator-preys relationship. Another example of predator-prey evolution is that of the Galapagos tortoise. Galapagos tortoise eat the branches of the cactus plants that grow on the Galagapos islands. On the island, which long-necked tortoise live, the branches are higher off the ground. On the another island, where the short necked tortoises live, the branches are lower down. The cactus, the prey may have evolved high branches so that the tortoises, the predator can’t reach them.

            Based on the data experiment, lynx is an example of predator while hare is prey. Based on the graph, when predator are numerous, it causes their prey decreases in numbers. When reducing the predator population, which in turn causes prey number to increases. After some time, the cycle repeated. Predator-prey cycles are characterized by regularly spaced increases and decreases in the population sizes or densities of a predator and its prey. Classically, the predator is a carnivorous species and the prey is an herbivorous species. The predator population’s fluctuations follow those of the prey population through time. That is, the prey populations begin to increase while the predator population is still decreasing and the prey population decreases while the predator population is still increasing. The simplest explanation of these cycles is the predator drives the change in the prey population by catching and killing its members, while the prey as the predators’s food supply. The prey drives the changes in predator’s population changes. A lag between the population responses of predator and prey causes the two cycle to be out of phase with one another.

            Population cycles, in which the population increases and decreases repeatedly, at more or less regular intervals, have been at the centre of the attempt to understand population fluctuations. Cycles are useful because the change can be anticipated with some confidence and more changes may occur in a given time period than in an irregularly fluctuating population. Based on the graph, when the predator population declines, thus the prey available to sustain its growth and the prey population decreases because there are too many predators to stop its growth. Actually, more prey are left alive because fewer predators are catching, killing and eating fewer of them, but to increase in numbers, the prey must reproduce, and that takes time so there is a lag in the response of each population to the changes that take place in the other. Increasing numbers of predator or prey result in delayed responses in the opposite population for similar reasons.

            Overall from the four graph, it can increases student motivation by give the chances the students to explore the model of simulation. Before they start conduct experiment simulation, make sure they read and understand the concept of predator-prey. After that, when they understand, they can conduct the simulation. Firstly, they do not have to change the parameter because they can differentiate the normal graph and graph by changing parameter. Thus, at the same time, they must feel excited to know more deeply about this experiment. Besides, they must happy during do this experiment because it will do in a group. If we in a group, we feel excited and enjoy to learn something new. When students connected with other students they expressed feeling happy, important, and relaxed. Learning was simply more fun when they got to learn with another person. The two specific ways in which students experienced this connection were through a sense of belonging and honored voiced. Nextly, by performing this simulation, it just like learning through play-like activities and it involve students to more active. It is because, from a student perspective, active involvement is the first ingredient for experiencing fun. Sitting and listening throughout the day produces boredom and withdrawal of in students. In contrast, activities that actively engage students result in enriched learning experiences, willingness for students to exert effort, and usually a more authentic approach to academics.

Futhermore, from performing simulation, students can make prediction. For example, when they read and understand the background and theory of the experiment, they can make earlier prediction that what they have to do. For the starting, they do not have changing the parameter. So, for the first reading, they can’t make any prediction because the graph move smoothly. Nextly, the parameter population of lynx must change up to 100, 300 and 500. Thus, from this three graph, they start to understand and make prediction that if number of lynx increases, the number of hare will decreases. So, for this case, from simulation it can create and makes students to thinking and can make earlier prediction about the results that they will get.

CONCLUSION

As a conclusion, simulations have the potential to enhance the way the teachers teach and students to learn. The simulation brings the most abstract concepts to life of students and incorporate otherwise impossible or impractical experiences into daily instruction. Besides, computer simulations are potentially useful for simulating labs that are impractical, expensive, impossible or too dangerous to run. Simulations can contribute to conceptual change, provide open-ended experiences and provide tools for scientific inquiry and problem solving. It also have potential for distance education. Then, the success of computer simulations use in science education depends on how they incorporated into curriculum and how teacher use it. The most appropriate use of computer simulations seems that use them for a supplementary tools for classroom instruction and laboratory. Computer simulations are good tools to improve students’ hypothesis construction, graphic interpretation and prediction skills.

Technology has developed in response to man's needs to solve problems and make life easier. Integrating technology in the classroom can facilitate learning and address many educational issues. Schools aim to provide effective educational opportunities for all students. Investing in computer technology at school supports the idea of students centered learning. Integrating technology in the classroom may be a solution but it is also the problem. Classrooms have changed in appearance. The learning environment is no longer reflected by frontal teaching where the teacher is actively engaged up front and the student is passively seated.  Organizing and managing a technology enhanced classroom is not easy. Teachers need to be creative with the skills of a manager and technology expert to guide students to identify, select and use the most appropriate technology tools for all kinds of learning activities.

           
















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